Dev Team
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ARNAUD CARRE
Technical Director, Darkworks
Arnaud Carré is a self-taught expert in video game development with C Baccalaureate and over 13 years experience working in the video game industry. He has participated in numerous successful French games.
He started at Delphine-Software, with “Shaq-Fu” (Megadrive, 1994), “Fade-to-black” (PC, 1995) and “Moto-racer” (PC, 1997).
In 1998, he underwent training in industrial database management methods at SCEPIA.
Then in 2000, he came back to the video game world to work at Atari on “Tintin objectif Aventure ” (PS1, 2000).
Arnaud Carré is currently the Technical Director for the technology and tools department at Darkworks, where he has setup a multiplatform game production chain (Xbox-Playstation2 – PC), in particular for “COLD FEAR”. Today he coordinates and develops collaborative projects such as PLAY ALL (PC – Xbox360 – Playstation3, 2007).
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HUBERT SARRET
Technical Director, Kylotonn
Infatuated by video games, Hubert Sarret joined UbiSoft’s research and development department in 1994. The following year he went to Cryo, where he participated in creating 4 games: “Hardline” (PC, 1996), “Riverworld” (PC, 1998), “360” (PC, unreleased 1999), “The New Adventures of the Time Machine” (PC, 2000). Benefiting from this varied experience, he joined Wanadoo Edition in 2000 as Technical Director to create the “Inquisition” development studio (PC – PS2, 2003). Then in 2005, he became adventured into Kylotonn, joining the group as Technical Director. He worked on noteworthy games such as “Bet On Soldier: Blood of Sahara” (PC, 2006), “Bet On Soldier: Blackout on Saigon” (PC, 2007) and “SpeedBall 2” (PC, 2007).
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ANNE DEVOUASSOUX
Project Manager, PLAY ALL
After her studies in audio-visual techniques, Anne Dévouassoux joined Cryo Interactive in 1994. She took part in the structure’s growth by setting up several transversal production processes within the company. She was involved with several titles, including “Versailles” (PC, 1997) and “Atlantis’” (PC, 1997). At the end of 1996, she participated in creating Quantic Dream, and managed development of the game “Omikron: The Nomad Soul” (PC, 1999). With a desire to move into the editing profession, she joined Atari and took charge of development on “Tintin: Objectif Aventure” (PSX, 2001). Then in 2001 she joined the editor Wanadoo Edition as producer for “Castleween” (PS2, 2002, NGC, GBA, 2003), “Robin Hood: The Legend of Sherwood” (PC, 2002), “Chicago 1930” (PC, 2004), “Iron Storm” (PC, 2002 – PS2, 2004). At the end of 2003, Anne Dévouassoux decided to fine-tune her skills in information systems project management, and joined France Telecom. In 2007, she moved back to the game industry. After a mission at Mindscape as producer of games for NDS, she joined the PLAY ALL team at the startup of the production phase as Project Manager.
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YANN PLANQUEEL
Technical Director, White Birds Productions
As a young student, Yann Plancqueel set out in 2002 to develop GBA games in a console laboratory at the European Institute of Technology (Epitech). In 2005 he was responsible for development on a collaborative project by Epitech and another school, Créapole, managing the development of a PC game. Yann Plancqueel joined White Birds Productions in 2005 as lead programmer on games such as “Martine à la Ferme” (PC, 2005), “Martine à la Montagne” (PC, 2006), “Paradise” (PC, 2006) and “L’île Noyée” (PC, 2007). It was a natural decision for Yan Plancqueel to join PLAY ALL in the startup phase in 2006.
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DAVID-VESA COHEN
Technical Director, Wizarbox
A 3-D programming enthusiast, David-Vesa Cohen earned his Master’s Degree in Imaging at the University of Marne-la-Vallée, then joined the Visiware development studio in 1999. He participated in several development projects, including “Planet of the Apes (PC, PSX, 2001) and “H2Overdrive” (PS2, unreleased 2002). He participated in creating Wizarbox in 2002, became its technical director, and dedicated his energy to developing several titles, such as Arx Fatalis (XBOX, 2003), Panzer Elite Action (PS2, 2005), Football Generation (PS2, 2005), Winnie the Pooh (PS2, GC, 2005), Azur and Asmar (PS2, PC, 2006), Kirikou (PS2, PC, 2006) and Scrabble (PC, 2006, NDS, 2007). At the same time, David-Vesa Cohen supervised the development of 3-D engines for mobile devices. He joined the PLAY ALL team in 2006 for the project’s startup phase.

The PLAY ALL Technical Team